528 : Hellraiser 2022 4K Blu-Ray Review

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In Episode 528, Jose and Ryan are joined by Ed and Nina Martinez to talk about the new Physical release of Hellraiser 2022, and the parts they helped with.  

This is the Clive Barker Podcast, where long-time fans Ryan and Jose interview guests, bring you the news, and take deep dives into Barker-related stuff.  This episode will be available in Podcast Audio and Youtube Video. 

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Sponsor : Ed Martinez YouTube Channel

Sponsor : The Now Playing Podcast

Discussion: Hellraiser 2022 in 4K (Turbine Media)

  • The Media Book
  • Disc 1 (Ultra HD Blu-Ray)
    • Hellraiser 2022 in UHD
    • Audio Commentaries: David Bruckner | Sierra Spencer & Josh Russell
  • Disc 2 (HD Blu-Ray)
    • Hellraiser 2022 in HD
    • Audio Commentaries: David Bruckner | Sierra Spencer & Josh Russell
  • Disc 3 (Blu-Ray Bonus Features)
    • Bonus Material | Trailer-Show
      • Trailers for Hellraiser 1,2,3,4,Judgement German and English
      • Such Sights – Reimagining Hellraiser
      • Creating Cenobites
      • Leviathan Tech
      • Trailer

Show Notes

Coming Next

  • News and Interviews
  • Book Club of Blood – Human Remains
  • Clive’s Contemporaries: 1986

And this podcast, having no beginning will have no end. 

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AI Summary

Quick recap

This podcast episode focused on discussing the 4K Blu-ray release of Hellraiser 2022 from Turbine Media, with hosts Ryan and José joined by Ed and Nina Martinez. The discussion covered the two commentary tracks – one with director David Bruckner and another with effects team members Josh Russell and Sierra Spencer – exploring the film’s production details, practical effects, and design elements including the puzzle box configurations created by Martin Emborg. The group examined the movie’s technical aspects, including the loom mechanism, Cenobite designs, and location shooting in Serbia, while also discussing the film’s connection to Clive Barker and its place within the Hellraiser franchise. They also reviewed the special features on the Blu-ray, including trailers for all Hellraiser movies and various featurettes about the production process.

Hellraiser 2022 Blu-ray Analysis

The group discussed the Hellraiser 2022 4K Blu-ray release from Turbine Media, which was the first physical release in Ultra HD anywhere. They reviewed the German booklet included with some editions, which José had helped translate, and discussed the movie’s production details including the puzzle box designs by Martin Emborg. The participants, including Ed and Nina Martinez, praised the David Bruckner commentary track and shared observations about the film’s visual differences between streaming and Blu-ray versions. They also discussed Easter eggs in the film, including a Clive Barker print and a Johann Fusil painting, and explored the connection between the new Hellraiser film and David Goyer’s previous work on “The Night House.”

Hellraiser Art Book Discussion

The group discussed the creation of an art book for the Hellraiser film, with Ed expressing interest in helping produce it and noting that the Russells had previously shown interest in creating such a book. They discussed the film’s commentary track, where David Bruckner revealed he hadn’t watched the movie since completing it years ago. The conversation also covered potential extended scenes, particularly regarding the death of the lawyer character, though the group noted these scenes may not have been filmed.

Film Commentary and Production Insights

The group discussed commentary tracks for a film, particularly praising David Bruckner’s commentary for being engaging without dead air. Ed shared details about creating a commentary track with Josh, Spencer, and Sierra Russell, noting that Nina helped coordinate it. They discussed the film’s production, including abandoned subplots and design elements, such as the character Mask and a rejected bloodier design for Pinhead. Ed mentioned that photos of the alternative Pinhead design were available on their YouTube channel.

Cenobites and Leviathan Tech Design

The group discussed the design and creation of the Cenobites and Leviathan tech in a movie, focusing on specific details like the appearance of the Hellpriest, the materials used for the suits, and practical effects. They noted the challenges faced by actors wearing heavy silicone appliances and the adjustments made to makeup during filming. The conversation also touched on the aesthetic choices, such as the shininess of the Leviathan tech and the decision to move away from leather suits, though some participants expressed a preference for the traditional look.

Hellraiser Production Effects Discussion

The group discussed production details and creative decisions from a Hellraiser movie, focusing on practical effects and character transformations. They examined the choice to use a “hurdy-gurdy” instead of a loom, and discussed the practical mechanics of the device worn by Goran under his clothing. The conversation also covered the Faraday cage concept and its potential use as a protective barrier against Cenobites, noting how the film combined elements from Hellraiser 1 and 2 while incorporating significant practical effects including miniature sets for the labyrinth.

Hellraiser Movie Bonus Features

The group discussed the Hellraiser movie, focusing on the transformation scene and commentary tracks. They explored the bonus features on Disc 3, including trailers for various Hellraiser movies in both English and German. The conversation also touched on the creators’ workshop space and their previous work on films like The Ritual and The Night House. The discussion concluded with a debate about the best way to watch movies, particularly atmospheric ones, with a preference for theater or high-quality home viewing over mobile devices.

Unused Movie Concept Art Review

The group discussed various aspects of a movie, including concerns about content and design choices. They examined unused concept art by Keith Thompson, including designs for Cenobites and other characters. The discussion covered details about specific character designs, transformations, and technical elements that were considered but not used in the final film. José shared images from Thompson’s blog and explained some of the design decisions, while Ed and Ryan provided additional context and trivia about the film’s production.

Leviathan Concept Art Review

José presented concept art designs for the film Leviathan, including detailed illustrations of Cenobites, the brother puppet, and the character Leviathan itself. He shared designs by both Keith Thompson and Peter Morbacher, noting that while Thompson’s designs were ultimately used in the film, Morbacher’s alternative concepts, such as a different version of Butterball and various Cenobite designs, were not implemented. The group discussed how some designs incorporated elements like skin capes and unique facial features, with Ed commenting on the use of CG in the film compared to previous projects with Doug Bradley.

Hellraiser Design and Special Effects

The group discussed the design and creation of the Hellraiser movie, focusing on the Cenobites and special effects. They explored how the writers approached the story, including early concepts and how they incorporated elements from Clive Barker’s work while maintaining the film’s unique tone. The discussion also covered the “Leviathan Tech” feature, which examined the mechanical torture devices worn by the Cenobites, and highlighted the challenges in bringing these designs to life, particularly for the Chatterer character.




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