539 : Hellraiser Revival Demo

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In this special bonus episode, Ryan and Jose review the Steam demo for Hellraiser Revival, as Jose plays it.  We recommend watching the YouTube version to follow along with the game-play.  

This is the Clive Barker Podcast, where long-time fans Ryan and Jose interview guests, bring you the news, and take deep dives into Barker-related stuff.  This episode will be available in Podcast Audio and Youtube Video. 

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Hellraiser Revival Demo Impressions 

Coming Next

  • Book Club of Blood : Revelations
  • Clive’s Contemporaries 1988 – They Live
  • More Hellraiser Revival Coverage
  • More News and Interviews

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AI Summary

Quick recap

Ryan and Jose conducted a live gameplay session of the Hellraiser Revival demo for their Clive Barker podcast, with Jose playing the game and sharing his screen via Zoom while Ryan provided commentary. They experienced technical difficulties with the screen sharing quality, but managed to play through significant portions of the demo including the tutorial labyrinth, cultist encounters, and puzzle-solving mechanics. Jose demonstrated the game’s survival horror elements, crafting system, and challenging combat sequences, particularly noting the terrifying Chatterer Cenobite enemy and the game’s explicit content. They discussed the game’s graphics, atmosphere, and puzzles, with Jose praising the artwork and labyrinth design while noting the difficulty level on easy settings. The session revealed the game’s focus on stealth mechanics, body horror elements, and the player’s role as Sunny, who must navigate both Earth and Hell while dealing with cultists and Cenobites.

Game Demo Review Discussion

Jose and Ryan discussed playing through a demo game, with Jose having completed about 40 minutes of play on the easy difficulty setting. They reviewed the game’s graphics and content, including a home invasion scenario involving cultists and a puzzle box. Jose noted the high quality of the artwork and design elements in the game, particularly the apartment setting with details like a boombox and drug addiction information.

Labyrinth Horror Game Discussion

Jose and Ryan discussed playing a game set in a labyrinthine environment with horror elements, comparing it to Resident Evil and Portal. They explored the game’s tutorial section, noting its atmospheric lighting and challenging navigation. Jose encountered various obstacles and creatures while trying to find a way through the labyrinth, with both players commenting on the game’s scary and gross elements.

Hellraiser Video Game Discussion

Ryan and Jose discussed playing a Hellraiser video game, focusing on its architecture, puzzles, and gameplay elements. They explored features like using fire from glowing objects and moving rocks to solve puzzles, while noting the presence of Doug Bradley’s voice and Christopher Young’s music. The conversation included observations about the game’s visual elements and cutscenes, with Jose taking screenshots of the gameplay.

Cult Game Demo Discussion

Jose and Ryan discussed a game demo involving a character named Marlowe who was kidnapped and taken to a cult location. The game features interactive elements where players must break binds using the F button, and includes a crafting system where players can collect items to make bandages and coins. The discussion revealed that the game’s box loads on suffering, and players will encounter various cultists and interactive challenges throughout the gameplay.

Scarlet Church Game Demo Exploration

Jose and Ryan discussed exploring a game demo set in the Scarlet Church, where they discovered they needed to interact with rotting corpses to find puzzle pieces. They identified that progress in the demo would not transfer to the full game, as it was separate from the actual game experience. Throughout their exploration, they found various items including paint, blemished diamonds, and a palette, while uncovering more of the game’s narrative elements.

Cultist Navigation and Discovery Mission

Jose and Ryan discussed navigating a compound while encountering cultists and dealing with a body. Jose successfully opened a locked container using lockpicking skills similar to Skyrim. They encountered enemies who shot Jose, though he was able to continue the mission. The pair discovered an elevator and a bloody tunnel, eventually finding their way to an alley where they observed discarded bodies in dumpsters.

Cenobites Labyrinth Game Discovery

Jose and Ryan played a video game involving a labyrinth and cultists called Cenobites. They discovered an office belonging to a character named Bruno, who appeared to be involved in some kind of cult activity. The players found and used a “tongue key” to unlock a door, and encountered various disturbing elements in the game, including preserved bodies and torture scenes.

Game Progress and Production Discussion

Jose and Ryan discussed playing a game that involves finding items and keycards to progress through levels, with Jose navigating through different areas and encountering unsettling sounds and visuals. Jose struggled to locate a keycard needed to advance, but eventually found it after some trial and error. They noted that the game’s dark themes and unsettling elements make it challenging to play, and Ryan suggested that backtracking and repeated deaths could be edited out during post-production.

Puzzle Game Demon Avoidance Challenge

Jose and Ryan discussed playing a game involving puzzles and avoiding demons, with Jose sharing his screen and navigating through gameplay. Jose encountered challenges with the game’s mechanics, including difficulty in escaping from demons like Chatterer, and experienced technical issues due to Zoom lag. Despite these obstacles, Jose expressed determination to continue playing and complete the game.

Video Game Mechanics Discussion

Jose and Ryan discussed a video game they were playing, focusing on combat mechanics and character interactions. Jose demonstrated how to defeat enemies and navigate the game world, while Ryan asked questions about gameplay elements like hit points and enemy status. The conversation included audio from Jose’s screen-sharing, with discussions about game mechanics and story elements, including references to Emily Dickinson’s poems and Cenobites.

Hellraiser Game Demo Discussion

Jose and Ryan played a demo of the upcoming horror game Hellraiser, which features survival horror elements including puzzles and sneaking past enemies. They discussed the game’s difficulty, particularly the combat and stealth mechanics, and noted the impressive graphics and maze-like environments. Ryan mentioned they would reschedule the Book Club of Blood discussion on Revelations for the following week due to David’s illness, and Jose agreed to share his game recording with Ryan for editing into a podcast episode.




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